Tag Archives: Research

So you think you can…

Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we don’t. Bandura (1994, p.1) defines perceived self-efficacy as “… people’s beliefs about their capabilities to … Continue reading

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Kunst & Kennis in VR || Hersengedrag

Voor Hersengedrag.nl hebben wij ongeveer 200 mensen Virtual Reality laten ervaren met de Oculus Rift tijdens de nacht van Kunst en Kennis. Voor bijna iedereen die in de rij stond was het de eerste persoonlijke ervaring met VR.   We hadden … Continue reading

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A knowledge taxonomy

By applying taxonomy to explore the concept of knowledge, an organisational structure can be superimposed. This taxonomy provides a shared structure and vocabulary for a complicated concept that cuts across many scientific fields and models. Blooms’ taxonomy (1956) was hailed … Continue reading

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This Is Not Rocket Science – Liftoff

Tonight we will start Twittering like crazy to get the engines going. The stars are out over Amsterdam, spring is in the air and it is a good day for a launch! On This Is Not Rocket Science you can … Continue reading

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VR and games as therapeutic tools

Before the break of summer I attended “Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders“ of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and … Continue reading

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Gamifeye: Are you present?

Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading

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