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Tag Archives: Game
PALO Player Actions with a Learning Objective
One challenge that researching games has, is how to describe game content and especially capturing ongoing psychological processes in a way that makes them comparable. We tried to capture gaming behaviour in Blooms taxonomy which is a popular tool for … Continue reading
Posted in Mediated
Tagged Game, play, psychology, Research
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Bloom’s taxonomy and psychotherapeutic games
Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading
Posted in Mediated
Tagged Game, psychology
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A Framework for developing Serious Games for Health
The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading
Posted in Mediated
Tagged design, development, Game, HEALTH, Research, serious gaming
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PhD Gaming to cope
Gaming has promise. In order to fulfil its didactic promise we need to understand exactly what goes on while people are ‘in game’ and how this joyful experience can be used to facilitate positive behaviours – such as functional coping … Continue reading
Posted in Mediated
Tagged Game, HEALTH, psychology, Research, Science, serious gaming
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Exergames
Another interesting distinction in game genres or game types is that of Exergames. Broadly speaking ‘exergames’ are all games that are controlled by bodily movement. Think of a game of virtual tennis, bowling or raft racing (Wii) and games like … Continue reading
Rehabilitation thinking for games in health
Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading
Posted in Perfectly Flawed, Uncategorized
Tagged design, Game, HEALTH, Philosophy
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