Planetary Futures games

I joined the PLANETARY FUTURES summer school on ecological games & responsible development at the Cologne Game Lab between 31 August and 2 September 2026.
There were very interesting talks about planetary knowledge, deep playfulness, games from the future, making sustainable games and designing experiences about the climate crisis. All participants contributed their own work which meant walls full of interesting research and projects.

For my participation, I presented our Regenerate IGDA game jam entry GROWFFITI talked about solarpunk and we practised with Episodic Future Thinking. Throughout all three days I tooted a thread of interesting things here

This summer school has been a marvellous experience. Filled with interesting thinking, new input on serious / ecological gaming and lovely people who are trying to make the world a better place with play, games and wonder.
Undercurrents of the urgency, frustration and necessary hope that come with this attempt were also felt and discussed.

The keynotes ran from the very abstract What would the shape of planetary knowledge be to the very practical playing a demo of All Will Rise together. The food was vegetarian/vegan which was a relief as many eco-related events still bring out meat for lunch. In the evening we played each others’ games and even a few games from the students at the Cologne Game Lab. I am grateful this was a multi-day event. Gathering so many people and topics together, making it well worth coming all the way to Cologne for. I appreciate that this takes an enormous amount of organising.

I did find that the research mostly seemed to come from the media studies leg of games research and there could be more games effect research present – coming from experimental psychology. Of course this is biased as this is my own background.
I am going to take this as a sign that to this wonderful tapestry of planet-saving-play, I might have something useful to add.

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Solarpunk Art Collab 2026

It’s now a yearly event: the Solarpunk Art Collab organised by Andrewism and Paweł ‘alxd’ Ngei of the StorySeedLibrary. This year the theme was
Disaster Preparedness, Response and Relief
focusing on finding hope, connection and meaning when facing natural and human-made calamities. Look for the helpers.

Disaster Response by Nick Felten

This is not a contest – so there are no winners, points or prizes but there is ART as a result. You can check out all the artwork HERE or browse it and much, much more in the StorySeedLibrary – which is filled with solarpunk art that is free to use under a CC license.

Disaster Response Power Plant by Scandinavian101

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Bouw een solarpunk toekomst ARCAM

Op zaterdag 13 juni kun je meedoen aan een solarpunk positive futuring workshop bij ARCAM. Tijdens de dag – of eigenlijk het weekend – van de Architectuur. Dit landelijke evenement staat in het teken van het thema De solidaire samenleving. In Amsterdam ligt de focus op het vormgeven van collectieve plekken.

ARCAM is het hele weekend gratis te bezoeken. De tentoonstelling Van Maquette tot Metropool biedt een unieke inkijk in 40 jaar stadsontwikkeling en vormt een ideale basis om de stad vervolgens met eigen ogen te verkennen.

Op zaterdag 13 juni kun je diverse bijzondere gebouwen bezoeken, van nieuwe plekken tot transformaties en klassiekers. ‘s Middags kun je meedoen aan een workshop Solarpunk: creëer je eigen optimistische toekomstbeeld. ’s Avonds is er een lanceringsfeest van Volume bij ARCAM.
Op zondag 14 juni zijn er wandelingen met gids, waaronder drie nieuwe Mijn Stad Tours van Stadsvertellers, en een vaartocht met Rederij Lampedusa over het migratieverleden en actuele vluchtelingenvraagstukken.
Hier meer informatie over de hele programmering.

De solarpunk workshop om 14:30 is in het Nederlands
& the solarpunk workshop at 15:30 is in English.
Meld je hier alvast aan:

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ROBLOX ONDERZOEK

In april start ik met een nieuw onderzoek. Dit onderzoek is een kwalitatieve studie om de risico’s en voordelen te verkennen van virtuele werelden voor minderjarige gebruikers in diverse Europese landen. Het is onderdeel van Project VirtueS en vind gelijktijdig plaats in Zweden, Nederland, Roemenië, Letland en Portugal.
De virtuele wereld waar we samen naar kijken is Roblox.

PARTICIPANTEN
Wij streven naar een onderzoeksgroep van 16 tot 20 kinderen in Nederland van 13-14 jaar die minstens een jaar gebruik maken van Roblox.

ONDERZOEKSVRAGEN
1: Wat zijn de specifieke voordelen en risico’s die 13-14 jarige kinderen ervaren in virtuele werelden zoals Roblox in verschillende Europese landen?
2: Hoe hebben virtuele werelden impact op het digitale welzijn van 13-14 jarige kinderen in Europa?

Dit is een kwalitatief onderzoek met data collectie in twee stappen:

  1. Teken sessie. Duur 90 minuten. Kinderen tekenen over hun eigen ervaring in Roblox.
  2. Vervolg interview. Kinderen worden uitgenodigd voor een individueel vervolg interview. Dit is een semigestructureerd interview op basis van de gemaakte tekeningen.

PRIVACY & DATA
Elke deelnemer dient een getekend toestemmingsformulier van de ouders/verzorgers te overleggen en zelf toestemming te geven. Alle data verkregen binnen dit onderzoek worden anoniem verwerkt. Ethische verantwoording van collectie en opslag van data met inachtneming van de relevante privacy wetgeving valt onder Joint Research Centre

RESULTATEN
De resultaten van dit onderzoek worden gebundeld met hetzelfde onderzoek uit verschillende Europese landen in 1 wetenschappelijke publicatie en een adviserend beleidsstuk aan de Europese Commissie. Deze resultaten kunnen gedeeld worden begin 2027.

Onderzoekers Nederland; Priscilla Haring-Kuipers, MSc en Christian Roth, Phd.

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Regenerate Game Jam 2026

Stijn and I happily participated in Regenerate Game Jam organised by IGDA Climate SIG during the weekend of 19-22 march.

“REGENERATE Game Jam is back, this time with a focus on Sustainable Futures! The future is not predetermined, but to achieve change, we have to be able to imagine it first! Let’s make games that celebrate futures that are sustainable, democratic and equitable.” 

The theme this year was WORLD BUILDING and the organisers provided The Game Developer’s Guide to Sustainable Futures that contained four domains of the future to focus on
1. Politics and the importance of democracy
2. Nature-people values and relationships
3. Economy on a finite planet
4. The role of technology

With all that in mind – and a day late because I failed to recognize that the Game Jam would start on Friday in the New Zealand timezone – we began brainstorming. Using the same structure I use for my Game Frame workshops.
After many hours and many good & bad ideas we settled on the idea of being able to write with flowers in public spaces like graffiti: GROWFFITI. In a future world where such art and greenery in public spaces would be welcomed, or even requested.

As the world moves in a different direction some now industrial spaces will become vacant and shared public space will shift in usage. We selected two such local environments as our play area: an unused landing strip at Schiphol and a differently used wall in Bijenkorf (biggest mall in Amsterdam).
We envisioned two modes of play: one where you can draw something and capture this in a picture and one unending zen growing mode. The flowers used should be local wildflowers to not clash with local ecology and we imagined that such plants/seeds/flowers would be freely available at a kiosk in your local park.
Stijn started building the basic interaction of growing something over your screen and I created a storyboard / screens overview. We discussed options for interaction and settled on following the mouse to direct growth and popping up flowers in screen that the player could grow over to select. Stijn continued working on the growing interaction and built a flower editor that I filled with assets of various common Dutch wildflowers: Madelief (daisy) Boerenwormkruid (tansy) Korenbloem (corn flower) and Amandelwolfsmelk (wood spurge). I painted everything on paper and we digitized these into the game. Sadly we did not have enough time to make the picture-taking play mode so we are left with the zen of endless growing.

Please take a moment to play with GROWFITTI


I hope that we will find time to improve GROWFITTI with
> the intended second play mode where you grow for about a minute and get a picture of your GROWFITTI
> add more Dutch wildflowers
> prepare the game and flower editor such that it can be easily be adapted to local circumstances anywhere by adding different local wildflowers
> better sensititivy in directing growth with your mouse
> adding ASDW interaction
> bigger area to grown on
and if you are interested in using or doing something with GROWFFITI please get in touch.

There are many interesting games/interactions that were made over the weekend – 20 in total. Some are interactive stories, some are adapted platformers, there are tiny strategy games and resource management puzzles. The aesthetics and approaches vary wildly but they are all trying to imagine a better future and somehow managed to pour this grand abstraction into a neat little game.

Play all the games from Regenerate Game Jam 2026 HERE

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REGENERATE Game Jam

I am looking forward to this weekend when I will take part in REGENERATE Game Jam with Stijn and Sebastian. We made a game together before in 2013. We made Stretching It as part of The Bridge literally connecting people between the Biennale in Venice and Musuem square in Amsterdam.

Now we are going to see what we can imagine, build and play in just one weekend. We know the subject will be something along the lines of “games that celebrate futures that are sustainable, democratic and equitable.” but the exact theme will be revealed this Friday at the start of the Game Jam.

The resulting games will be published here amidst the impressive collection of games from the earlier REGENERATE game jams. I suggest you click around and play a few things.


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