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Tag Archives: serious gaming
Workshop Spelenderwijs 6 oktober
6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading
Posted in Mediated
Tagged advice, design, development, education, Game, Gamification, motivation, Research, serious gaming, Wetenschap
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Resources: Games for health and education
The Center for Digital Games Research holds the searchable Health Games Database where you can find “hundreds of Games, Publications, Resources, Organizations, and Events – all focused on the use of digital games for health and health care.” It looks … Continue reading
The play perspective of videogaming
Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading
Posted in Mediated, Perfectly Flawed
Tagged Game, play, psychology, Research, Science, serious gaming
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Broccoli Chocolate swirl
When discussing coding in education (and many of the STEM topics) together with game-based learning, the chocolate covered broccoli objection is often mentioned. Meaning that changing to a game or gameful structure for these topics will not work as you … Continue reading
Posted in Mediated
Tagged advice, education, Game, game-based learning, Gamification, GBL, psychology, serious gaming
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Verandering in realiteit door Alternate Reality Gaming – een onderzoek
Wat is ‘spelen’ en hoe verhoudt het zich tot de rest van ons leven en onze realiteit? Huizinga (1938) en Caillios (1957) waren de eersten die uitgebreid nadachten over een geschikte definitie. Spel is afgebakend als een activiteit die vrij … Continue reading
Posted in Mediated
Tagged ARG, entertainment, Game, new media, play, psychology, serious gaming, Wetenschap
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Riftris
Riftris ~* (noun) brandname A Tetris version developed by us for the VR-headset Oculus Rift, which divides the gameplay between both lenses in order to train stereoscopic viewing in people with no natural depth perception. People with normal depth perception … Continue reading
Posted in Mediated, New Words, Perfectly Flawed
Tagged design, Game, new media, serious gaming, VR
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