Artefacts

I am available for research, lectures, workshops and advice.

Participant at PLANETARY FUTURES summer school with Growfitti, Cologne Games Lab 2026

Organising and performing CLUBSYNTH 2023 – 2026

Solarpunk positive futuring workshops and lectures, 2023 – now

Seminar Onderzoek. Games & Interaction design, HKU University of Arts, 2023 – 2026

Several articles about Ethics in Electronics in Elektor magazine 2021-2023

Fenix IV modular synthesizer Manual 2021

Haring, P. (2021). The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey. In JMIR Serious Games volume 9/1 – 2021.

Vocal pack inspired by/for BOOM festival review & download 2019

Haring, P., Warmelink, H., Valente, M. & Roth, C. (2018) Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games. International Journal of Computer Games Technology, volume 18.

Haring, P., & Warmelink, H. (2016). Looking for Metacognition. In International Conference on Games and Learning Alliance (pp. 95-106). Springer.

Presentation The effect of a game prompt on self-efficacy concerning problem-solving challenges of living with Diabetes type II at Researching Games Barcamp, Play Week Berlin 2016.

Keynote Play together, learn together. Game Based Learning in social context. Launch of an Erasmus+ project on Game Based Learning, 26 november 2015, Hoogeveen.

Indigo games showcase 2015 with Bitman

Keynote Spelen met apps bij Apps4KortRijk Open Data bootcamp  livestream 30 januari 2014, Kortrijk.

Presentation at the Barcamp Researching Games 2013. Examining perceived reality, cultivation effects, social presence and strategic knowledge in two gaming types:                  1) MMORPG 2) ARG. ‘Alternate Reality Gaming changes reality’. 28/29 September 2013, Wiesbaden.

Stretching it game, part of installation The Bridge, Venice Biennale 2013 blog

Presentation Ludic city 2: Grounding game-play in the public environment. Breaking the magic circle pdf Breaking the magic circle video 8 May 2013, Brussels.

Ideas Waiting to Happen 2012 1st prize for Mirror Me blog

Presentation Got Game Conference Amsterdam, 2012. Head into games on game enjoyment, basic human needs and serious gaming.

Creating Serious Gaming. Guest lecture for Media Design students at the Edith Cowan University, Perth, Australia. Perth ECU lecture Creativity and Serious games

Haring, P., Chakinska, D., & Ritterfeld, U. (2011). Understanding Serious Gaming: A Psychological Perspective. In Felicia, P. (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. (pp. 413-430). doi:10.4018/978-1-60960-495-0.ch020 pdf

How Alternate Reality Gaming changes reality. Masterthesis

Ritterfeld, U., Roelofsma, P., Haring, P., Chakinska, D., Van den Bosch, M., & Versteeg, L. (2010). Head first into serious health gaming. a2e2 as a new approach of digital exercise coaching for seniors. Conference publicatie van GameDays 2010; Serious Games for Sports and Health. Head First