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Tag Archives: serious gaming
Seminar Spelenderwijs 24/03
dinsdag 24 maart | 10:00 – 17:00 uur | Amsterdam Wilt u uw onderwijs verbeteren met game-based-learning?Denkt u na over hoe u speelsheid kunt inzetten in design?Onderdeel van een game studio?Staat u op het punt om iets te gamificeren? Dit … Continue reading
Posted in Games, Research
Tagged Game, game-based learning, Gamification, play, playful design, psychology, Research, serious gaming, workshop
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Loosen up
My Game Frame workshop is intended to loosen up a few things. To create a looser approach to a (difficult) subject. To loosen up the interactions and relationships between people that work together. To loosen ourselves from our usual thinking … Continue reading
SDT and games
In very broad terms two types of motivations are often distinguished: external or internal aka extrinsic or intrinsic motivation. They are the things you do because of some outside compelling reason like rewards or threats versus things you start doing … Continue reading
Neem serious games ook echt serieus
Met Marjolein van Trigt sprak ik voor Binnenlands Bestuur over het gebruik van serious games door gemeentes en een aantal voorbeelden. “Een serious game kan een effectief middel zijn om bijvoorbeeld bewustwording te creëren over cyberdreiging of zwerfafval. Het laten ontwikkelen van … Continue reading
Posted in Games
Tagged Game, Research, serious gaming
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Games for Health
Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading
Posted in Games, Research
Tagged games for health, psychology, Research, serious gaming
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Before the paper Effect of a Health Game Prompt
There are two stories here. One is the story of the content of the paper and this is pretty straight forward. It started reading a paper and wondering about something: “…reading the work of Brooks, it seemed to me that … Continue reading
Posted in Games, Research
Tagged experiment, games for health, psychology, published, Research, self-efficacy, serious gaming
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