-
- Loading Mastodon feed...
Cloud
- advice
- Amsterdam
- ARG
- Art
- climate
- DDW
- design
- development
- education
- entertainment
- escapism
- eten
- experiment
- Game
- games for health
- Gamification
- HEALTH
- hedonism
- Island
- learning
- leisure
- Love
- metacogniton
- Meta Emotions
- MMORPG
- Mood Management
- motivation
- new media
- Philosophy
- play
- psychology
- reality
- Research
- sadness
- Science
- Self
- self-efficacy
- serious gaming
- solarpunk
- talig
- Tech
- Tessel
- VR
- Wetenschap
- workshop
Tag Archives: Science
Introducing Alternate Reality Gaming
In 2008 I first came across Alternate Reality Gaming (ARG) in an episode of the popular TV-show Numb3rs and I was intrigued. It was a form of gaming that apparently did not stop when it encountered physical reality but made … Continue reading
Convergence Culture.
Convergence Culture. Where old and new media collide – Henry Jenkins A good book, filled with examples of how our usage of media has changed –and is continuing to do so. The tone is friendly and on the positive side. … Continue reading
Oh’ the Gameness of it all
‘Gamification’ ‘Serious games’ and ‘Gameful’. There are blogs, books, articles and summits being held discussing these new game-concepts. Inspirational people come together to hold inspirational talks while the world is listening. The sliding grip we have on these new words … Continue reading
Posted in Games
Tagged Game, Gamification, new media, Philosophy, play, Research, Science
Leave a comment
ARG vs. MMORPG: More real and more social.
I wanted to dive into the realm of Alternate Reality Games and find out more about how they work, why they work and what experiences they bring to the players. I expected this gaming genre to create all sorts of … Continue reading
Posted in Games, Research
Tagged ARG, Game, new media, play, Research, Science, Wetenschap
Leave a comment
Categorisation of play
The distinction between real and play seems clear, but at closer inspection the concept of play reveals itself to be a complex one. Johan Huizinga – a Dutch historian and cultural thinker, one of the first to take play seriously … Continue reading
Gamif#$*ation
Can you gamify everything? Well, yes. A game is a structure; in itself it holds no content. Therefore any content may be added and enjoy the great benefits in motivation and teaching power that a game can give us. Any … Continue reading