Ruilen met Robinson – Kunst van Waarde

Het symposium De Kunst van Waarde komt voort uit – reflecteert op – en vind plaats middenin Ruilen met Robinson. Deze kunstzinnige ruilmanifestatie biedt een uitstekende locatie voor een symposium over waardebepaling.

De kunst van Waarde
28 augustus 2013 – Jaarbeurs Utrecht, Hal 3 – 17:30 tot 21:00 uur
De vraag Wat is waarde? wordt verkend door in te gaan op hoe we waarde toekennen.
We doen dit met sprekers vanuit drie verschillende perspectieven: economisch, psychologisch en kunstzinnig.

17:30 Inloop
18:00 Sprekersprogramma
Moderator Jan Raes (Sustainable development in finance)
• Economische waarde – Arjo Klamer (hoogleraar economie van cultuur) en Lotte Boonstra (Ruilrestaurant & Qoin)
• Psychologische waarde – Priscilla Haring (sociaal wetenschapper)
• Kunstzinnige waarde – Joost Benthem (o.a. Free Art)
Tussen de sprekers door zullen we objecten van Ruilen met Robinson als voorbeeld nemen van het toekennen van waarde door middel van een publieksexperiment.

20:00 Open Space
Platform voor vragen of ideeën uit het publiek waarbij Lopende Aanspreekpunten zullen worden aangekondigd – o.a. Aurelie de Schiffart van 1+1 GRATIS en Arnoud van den Heuvel van Doe Het Niet Zelf – en is er informatie af te halen over hoe je zelf deel kunt nemen aan verschillende alternatieve waardesystemen.
Het Ruilrestaurant maakt voor alle symposium-bezoekers hapjes voor de Open Space op basis van de ingrediënten die eenieder meeneemt.

21:00 Afsluiting
Bij het verlaten van het symposium zal een verzamelkunstwerk worden uitgedeeld onder de bezoekers.

Entree €5 + een ingredient voor het Ruilrestaurant
aanmelden kan via de Event-page op Facebook – je kunt ook spontaan verschijnen!

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Riftris

Riftris ~* (noun) brandname

A Tetris version developed by us for the VR-headset Oculus Rift, which divides the gameplay between both lenses in order to train stereoscopic viewing in people with no natural depth perception. People with normal depth perception dont even notice – people with no natural-crossing-3d-image strain to follow the blocks as they fall down. Recent findings in the area of neuroplasticity indicate that developing new pathways in the brain for crossing imagery could be done with proper training.

Stereoscopisch Tetris die wij gebouwd hebben op de VR-set OculusRift om ‘luie ogen’ te trainen. Het spel is verdeeld over de twee lenzen. Mensen met een natuurlijk, kruisend dieptezicht merken hier niets van maar voor mensen met geen beeldkruising kost het moeite om de blokjes te kunnen volgen. Volgens nieuwe vindingen met betrekking tot neuroplasticiteit, zou dit het aanleggen van beeldkruising in de hersenen kunnen trainen.

Prototype screen shot


Made by @Blok2009

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VR and games as therapeutic tools

Before the break of summer I attended
Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders
of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and games as therapeutic tools – in these areas – and their results were presented. Results which are very promising.

One of the ways to treat immobilizing/irrational fear – a phobia – is what is known as In vivo exposure. The patient is exposed to the thing that induces fear, in the safe environment of a therapeutic setting, until the fear diminishes to functional levels or goes away entirely. This kind of therapy, although very effective, is also described as the cruellest cure.  To quote prof. dr. Cristina Botella, it is “quite complicated to face the reality of our fears”. Virtual or Augmented Reality can provide tools to help connect the safe therapeutic environment and the real world, whilst maintaining a level of control that allows the therapeutic environment to be safe.

VR and AR would allow for control of the exposure, both by the therapist and the patient. It allows for a very personalized experience in the sense of exposure hierarchy, placement and content creation. Occurrence and repetition are at will and not bound by practical limitations. For instance, when treating a patient with a phobia of flying you would not have to be in an airplane.

During their research prof. dr. Cristina Botella a.o. have developed a therapeutic lamp – think projection not lightbulb- specifically for In vivo exposure treatment of small animal phobias (please read more here) and have had excellent results.

Prof. dr. Rosa Banos discussed the possibilities of Virtual Reality to induce different moods  by using a VR headset in a lab procedure known as  MIP (Mood Induction Procedure). She has found that VR can most definitely be used as a tool for Mood Induction and that the effect of VR was stronger than that of ‘traditional stimuli’ such as pictures, written narrative or guided imagination exercises. This might be because VR is more of an experience than traditional stimuli, which are more of a confrontation than an experience. In achieving the difference between a confrontation of a stimuli or the experience of a stimuli, a sense of ’presence’ seems to be an important factor. The more we have a sense of presence, the more we are having an experience rather than a confrontation. Experiences build new memories.

One of the presentations focused on a serious game from New Zealand called SPARX. SPARX was developed to help battle depression in adolescents and has proven itself to be effective. Dr. Theresa Flemming has guided the development and the effectiveness study of this particular game. During the presentation she pointed out that often in the making of therapeutic games  – dazzled by this new environment of a game setting- common elements of therapy are lost or hard to translate. Here is definite room for improvement in the next-gen of therapeutic game-development. For instance ; the relationship with the therapist is a cornerstone of any therapeutic interaction, where does this relationship go in a gaming environment? The gaming environment of SPARX proved especially suited to convey the hope that depression is beatable and very suited for practicing skills that would help halt or prevent depression.

It might seem as if the results from the presented research is obvious or even old. And indeed, sadly scientific research is often lagging behind the technical/artistic/social development. But these are not anecdotes, these results are not based on self-report and survey measures, they are not extrapolated form lab-experiments. These are clinical trails – with measurable therapeutic effect. It makes me very happy to see that what we might ‘already know’ minutely dissected, rigorously tested and still standing for all of us to see and build upon.

Welcome to the age of new therapeutic tools.

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Stretching It

Stretching It is a mini-art-game connecting players in Venezia/Amsterdam by stretching towards each other. By physically interacting, people can digitally connect themselves over distant physical locations.
Played and shown in Amsterdam and Venezia during La Biennale 2013.

Artists:
Priscilla Haring – Game director
Sebastian Michialidis – Visual content
Stijn Kuipers – Making it work

Find out more – and see gameplay pictures and video – on the Stretching It page

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8uur overwerken – FairWork

Op 22 maart hebben we heerlijk 8 uur overgewerkt in eetlokaal Moes. Van 18:00 tot 02:00 uur zijn we in vijf teams aan de haal gegaan met communicatieve vragen van vijf goede doelen.

Ons team zette zich in voor Fairwork – een organisatie die zich bezig houdt met moderne slavernij in Nederland (buiten de prostitutie). Fairwork wil  meer bekendheid van dit probleem; 98% van de Nederlandse bevolking weet niet dat er uberhaupt slavernij bestaat in Nederland. Aan ons de taak hier een aanpak voor te verzinnen en Fairwork naar huis te sturen met een middel – voor 02:00 uur s’nachts.

Eerst hebben we de criteria van moderne slavernij vrijer vertaald naar

Wreed werk – No exit – Geen Geld

Vervolgens willen we graag moderne slavernij een gezicht geven. De personen die zelf in deze situatie zitten kunnen/willen natuurlijk niet zelf in een campagne dus namen we onszelf als voorbeeld. Hiermee willen we duidelijk maken dat het niet gaat om zielige Afrikaanse kindertjes maar om (witte) mensen die in een situatie van moderne slavernij zijn geraakt en daar nu in vast zitten. Dit kan dus iedereen zijn.

Ik ben een slaaf in NederlandIk ben een slaaf in Nederland

Om meer bekendheid te geven aan moderne slavernij in Nederland willen wij ‘iets’ maken wat in grove lijnen uitlegt wat moderne slavernij is en dat makkelijk gedeeld kan worden op sociale media. We komen uit op een ‘flow-chart’ waarmee je kunt bepalen of jij in moderne slavernij valt (nee dus). Hierbij hebben we vooral gedacht aan een deelbare visual op Facebook en Boomerang kaarten als uiting.

Fairwork ging tevreden naar huis….

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VU mini-symposium Measuring Causal Relations

There were several speakers that all had new and elegant solutions to the problem of trying to establish causality in their field. The one that most appealed to me was the story of professor Olivers. Possibly because as a Cognitive Psychologist he was closest to my field of expertise and possibly because he entitled his presentation “The case of….” which instantly made me put on my mental Deerstalker and investigate.

Prof. Olivers suffers from the ‘black box’ problem – as does anyone involved in the field of psychology. How do we measure what goes on in someones head? Even you dont know exactly what you know, why you think you know that and so on.
What we can know is what stimulus creates what response (and under which circumstances). Sufficient causality is hard to establish in this way but necessary causility is possible; what Must be present as a stimulus to obtain a certain outcome. In profesor Olivers’ research this involves fMRIs to see what zones are being activated when a person conjures up mental imagery. The research becomes more interesting when you add Transcranial Magnetic Stimulation (TMS) zapping certain areas of the brain into temporary paralysis and then asking participants to evoke the same mental imagery. First map out the zones through fMRI, shut them down with TMS and if the task becomes impossible to perform, one can establish necessary causality between that zone and that mental imagery.

Form the panel-discussion I will take home a shared annoyance at the significance of significance and a Quest to promote the underappreciated correlations metrices. It has started me on the path of Bayesian statistics

An afternoon well spent.

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