Category Archives: Mediated

Gaming, serious or otherwise
Media Psychology

Gamifeye: Are you present?

Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading

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Alternate Reality Gaming – Examples

The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading

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Alternate Reality Gaming – Ingredients

Any ARG has several key ingredients such as a puppet master a rabbit hole a curtain TING rhetoric A puppet master is the person controlling the game, giving out clues and keeping an eye on plot development. The starting point … Continue reading

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Introducing Alternate Reality Gaming

In 2008 I first came across Alternate Reality Gaming (ARG) in an episode of the popular TV-show Numb3rs and I was intrigued. It was a form of gaming that apparently did not stop when it encountered physical reality but made … Continue reading

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Winner: Mirror Me

Motivatiemechanisme voor lichaamsverandering winnaar Ideas Waiting To Happen Mirror Me is de grote winnaar geworden van de tweede serie van Ideas Waiting To Happen. In de finale, die plaatsvond tijdens Innovation Day op 31 oktober, werden in MediaPlaza Utrecht de … Continue reading

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Recipe for Serious Gaming (in health care)

Dr. Alma Schaafsel at the Games in Healthcare: hype or hope? the conference said that successful development requires good connections with people with expertise in their fields. This is precisely what most projects lack: open collaboration between the right experts. … Continue reading

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