-
Loading Mastodon feed...
Cloud
- advice
- Amsterdam
- ARG
- Art
- climate
- design
- development
- education
- entertainment
- escapism
- eten
- experiment
- Game
- games for health
- Gamification
- HEALTH
- hedonism
- Island
- learning
- leisure
- Love
- metacogniton
- Meta Emotions
- MMORPG
- Mood Management
- motivation
- new media
- Philosophy
- play
- psychology
- reality
- Research
- sadness
- Science
- Self
- self-efficacy
- serious gaming
- solarpunk
- talig
- Tech
- Tessel
- VR
- Wetenschap
- women
- workshop
Monthly Archives: May 2015
Resources: Games for health and education
The Center for Digital Games Research holds the searchable Health Games Database where you can find “hundreds of Games, Publications, Resources, Organizations, and Events β all focused on the use of digital games for health and health care.” It looks … Continue reading
The play perspective of videogaming
Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading
So you think you can…
Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we donβt. Bandura (1994, p.1) defines perceived self-efficacy as ββ¦ people’s beliefs about their capabilities to … Continue reading