Tag Archives: Research

SDT and games

In very broad terms two types of motivations are often distinguished: external or internal aka extrinsic or intrinsic motivation. They are the things you do because of some outside compelling reason like rewards or threats versus things you start doing … Continue reading

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Massively Mulitplayer

Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1].  As … Continue reading

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Neem serious games ook echt serieus

Met Marjolein van Trigt sprak ik voor Binnenlands Bestuur over het gebruik van serious games door gemeentes en een aantal voorbeelden. “Een serious game kan een effectief middel zijn om bijvoorbeeld bewustwording te creëren over cyberdreiging of zwerfafval. Het laten ontwikkelen van … Continue reading

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Cognitive Reappraisal

Cognitive reappraisal is a change in cognition which allows for the interpretation of an emotion-eliciting situation in such a way as to alter the emotional impact it has [1]. It is using what you think to change what you feel. … Continue reading

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PALO Player Actions with a Learning Objective

One challenge that researching games has, is how to describe game content and especially capturing ongoing psychological processes in a way that makes them comparable. We tried to capture gaming behaviour in Blooms taxonomy which is a popular tool for … Continue reading

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Flourishing

The concept flourishing is based on optimal human functioning. It incorporates several constructs from the field of positive psychology. In contrast to the commonly used hedonic approach of subjective well-being, flourishing is based on the eudaimonic approach of psychological well-being … Continue reading

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