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Tag Archives: Research
Massively Mulitplayer
Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1]. As … Continue reading
Neem serious games ook echt serieus
Met Marjolein van Trigt sprak ik voor Binnenlands Bestuur over het gebruik van serious games door gemeentes en een aantal voorbeelden. “Een serious game kan een effectief middel zijn om bijvoorbeeld bewustwording te creëren over cyberdreiging of zwerfafval. Het laten ontwikkelen van … Continue reading
Posted in Games
Tagged Game, Research, serious gaming
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Cognitive Reappraisal
Cognitive reappraisal is a change in cognition which allows for the interpretation of an emotion-eliciting situation in such a way as to alter the emotional impact it has [1]. It is using what you think to change what you feel. … Continue reading
Posted in Research
Tagged Game, games for health, HEALTH, psychology, Research
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PALO Player Actions with a Learning Objective
One challenge that researching games has, is how to describe game content and especially capturing ongoing psychological processes in a way that makes them comparable. We tried to capture gaming behaviour in Blooms taxonomy which is a popular tool for … Continue reading
Posted in Research
Tagged Game, play, psychology, Research
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Flourishing
The concept flourishing is based on optimal human functioning. It incorporates several constructs from the field of positive psychology. In contrast to the commonly used hedonic approach of subjective well-being, flourishing is based on the eudaimonic approach of psychological well-being … Continue reading
Games for Health
Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading
Posted in Games, Research
Tagged games for health, psychology, Research, serious gaming
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