-
- Loading Mastodon feed...
Cloud
- advice
- Amsterdam
- ARG
- Art
- Chemistry
- climate
- design
- development
- education
- engineering
- entertainment
- escapism
- eten
- Game
- game-based learning
- games for health
- Gamification
- HEALTH
- hedonism
- Island
- learning
- leisure
- Love
- metacogniton
- Meta Emotions
- Mood Management
- motivation
- new media
- Philosophy
- play
- psychology
- reality
- Research
- sadness
- Science
- Self
- self-efficacy
- serious gaming
- solarpunk
- talig
- Tech
- Tessel
- VR
- Wetenschap
- workshop
Tag Archives: psychology
ENGINEER DIVERSITY
A more diverse team has a better chance of coming up with innovative ideas and making your company more adaptable. Diversity needs to be made and maintained. TO BE OR NOT TO BE DIVERSE First of all, you should aim … Continue reading
PALO Player Actions with a Learning Objective
One challenge that researching games has, is how to describe game content and especially capturing ongoing psychological processes in a way that makes them comparable. We tried to capture gaming behaviour in Blooms taxonomy which is a popular tool for … Continue reading
Posted in Research
Tagged Game, play, psychology, Research
Comments Off on PALO Player Actions with a Learning Objective
The 10-Year Smartphone: Renew Your Expectations
Maybe you’ve seen the ads online for a new smartphone that will last you 10 years. Maybe you too clicked on one, only to be disappointed that this phone does not exist … yet. The “10-year phone” is an initiative that … Continue reading
Posted in Writings
Tagged ethics in electronics, psychology
Comments Off on The 10-Year Smartphone: Renew Your Expectations
Bloom’s taxonomy and psychotherapeutic games
Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading
Posted in Games, Research
Tagged Game, psychology
Comments Off on Bloom’s taxonomy and psychotherapeutic games
Flourishing
The concept flourishing is based on optimal human functioning. It incorporates several constructs from the field of positive psychology. In contrast to the commonly used hedonic approach of subjective well-being, flourishing is based on the eudaimonic approach of psychological well-being … Continue reading
Games for Health
Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading
Posted in Games, Research
Tagged games for health, psychology, Research, serious gaming
Comments Off on Games for Health