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Tag Archives: HEALTH
Cognitive Reappraisal
Cognitive reappraisal is a change in cognition which allows for the interpretation of an emotion-eliciting situation in such a way as to alter the emotional impact it has [1]. It is using what you think to change what you feel. … Continue reading
Posted in Research
Tagged Game, games for health, HEALTH, psychology, Research
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A Framework for developing Serious Games for Health
The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading
Posted in Games, Research
Tagged design, development, Game, HEALTH, Research, serious gaming
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PhD Gaming to cope
Gaming has promise. In order to fulfil its didactic promise we need to understand exactly what goes on while people are ‘in game’ and how this joyful experience can be used to facilitate positive behaviours – such as functional coping … Continue reading
Posted in Games, Research
Tagged Game, HEALTH, psychology, Research, Science, serious gaming
Comments Off on PhD Gaming to cope
A tale of two papers
Writing, submitting and publishing a paper contains the best of times and the worst of times. There is great pleasure in getting your thoughts down on paper, hammering on them with earlier research and the critical eyes of all the … Continue reading
Posted in Research
Tagged HEALTH, play, psychology, Research, serious gaming
Comments Off on A tale of two papers
Rehabilitation thinking for games in health
Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading
Does a game prompt make us excited? Small online experiment
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading