Category Archives: Research

Alternate Reality Gaming – Examples

The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading

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Roting for change

The foundation of our educational system is the repetition of factual knowledge. Classrooms are filled with the chanting of multiplication. Useful and necessary one might think, but is it? What we need to know is not that “three times four … Continue reading

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Convergence Culture.

Convergence Culture. Where old and new media collide – Henry Jenkins A good book, filled with examples of how our usage of media has changed –and is continuing to do so. The tone is friendly and on the positive side. … Continue reading

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Definitie spel

We spelen ontzettend veel spelletjes met z’n allen. Het is ons intuïtief duidelijk wat spelen inhoudt en wanneer je wel of niet aan het spelen bent maar het geven van een duidelijke definitie van spelen is vaak vrij lastig. Wat … Continue reading

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ARG vs. MMORPG: More real and more social.

I wanted to dive into the realm of Alternate Reality Games and find out more about how they work, why they work and what experiences they bring to the players. I expected this gaming genre to create all sorts of … Continue reading

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Categorisation of play

The distinction between real and play seems clear, but at closer inspection the concept of play reveals itself to be a complex one. Johan Huizinga – a Dutch historian and cultural thinker, one of the first to take play seriously … Continue reading

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