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Category Archives: Research
Humourous
Different theories on humour Aggression, incongruity, and arousal-safety are the three explanatory mechanisms that most humour theories rely on. When a joke attacks an individual or group, this is considered an aggression based joke. These kind of jokes usually contain … Continue reading
Posted in Research
Tagged entertainment, humour, laugh, psychology, Research, Science, Self, serious gaming
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Exergames
Another interesting distinction in game genres or game types is that of Exergames. Broadly speaking ‘exergames’ are all games that are controlled by bodily movement. Think of a game of virtual tennis, bowling or raft racing (Wii) and games like … Continue reading
DEAL WITH IT / Serenity
One of the things out there that can give us more insight into coping by breaking a few things down is the structure of Primary and Secondary Appraisal (Chesney, Neilands, Chambers, Taylor, & Folkman, 2006). These are the two connected … Continue reading
Posted in Research
Tagged advice, psychology, Research, Self
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Rehabilitation thinking for games in health
Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading
Keep your arousal high
We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading
Does a game prompt make us excited? Small online experiment
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading