Category Archives: Research

Seminar Spelenderwijs 24/03

dinsdag 24 maart | 10:00 – 17:00 uur | Amsterdam Wilt u uw onderwijs verbeteren met game-based-learning?Denkt u na over hoe u speelsheid kunt inzetten in design?Onderdeel van een game studio?Staat u op het punt om iets te gamificeren? Dit … Continue reading

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Book club Rules of Play

Who wants a read this book with me? Starting January the 12thRules of Play – Game Design Fundamentals This book has been on my shelf for ages. I have read other works of Salen and Zimmermann (or Katie and Eric) … Continue reading

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Three game environments

From the bones and knuckles games in early Egypt to the latest VR immersion, we have long been playing games. Due to ongoing technical development, the level of realness for our make believe environments are changing (Valkenburg & Peter, 2006). … Continue reading

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Metacognition

In 1976 Flavell coined the term metacognition: “Metacognition refers to one’s knowledge concerning one’s own cognitive processes and products or anything related to them. […] Metacognition refers, among other things, to the active monitoring and consequent regulation and orchestration of … Continue reading

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Massively Mulitplayer

Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1].  As … Continue reading

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Cognitive Reappraisal

Cognitive reappraisal is a change in cognition which allows for the interpretation of an emotion-eliciting situation in such a way as to alter the emotional impact it has [1]. It is using what you think to change what you feel. … Continue reading

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