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Category Archives: Games
Broccoli Chocolate swirl
When discussing coding in education (and many of the STEM topics) together with game-based learning, the chocolate covered broccoli objection is often mentioned. Meaning that changing to a game or gameful structure for these topics will not work as you … Continue reading
Posted in Games
Tagged advice, education, Game, game-based learning, Gamification, GBL, psychology, serious gaming
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Verandering in realiteit door Alternate Reality Gaming – een onderzoek
Wat is ‘spelen’ en hoe verhoudt het zich tot de rest van ons leven en onze realiteit? Huizinga (1938) en Caillios (1957) waren de eersten die uitgebreid nadachten over een geschikte definitie. Spel is afgebakend als een activiteit die vrij … Continue reading
Posted in Games, Research
Tagged ARG, entertainment, Game, new media, play, psychology, serious gaming, Wetenschap
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Riftris
Riftris ~* (noun) brandname A Tetris version developed by us for the VR-headset Oculus Rift, which divides the gameplay between both lenses in order to train stereoscopic viewing in people with no natural depth perception. People with normal depth perception … Continue reading
VR and games as therapeutic tools
Before the break of summer I attended “Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders“ of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and … Continue reading
Posted in Games, Research
Tagged Game, Mood Management, new media, psychology, Research, Science, serious gaming
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Stretching It
Stretching It is a mini-art-game connecting players in Venezia/Amsterdam by stretching towards each other. By physically interacting, people can digitally connect themselves over distant physical locations. Played and shown in Amsterdam and Venezia during La Biennale 2013. Artists: Priscilla Haring … Continue reading
Posted in Art, Games
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Gamifeye: Are you present?
Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading