-
Loading Mastodon feed...
Cloud
- advice
- Amsterdam
- ARG
- Art
- climate
- design
- development
- education
- entertainment
- escapism
- eten
- experiment
- Game
- games for health
- Gamification
- HEALTH
- hedonism
- Island
- learning
- leisure
- Love
- metacogniton
- Meta Emotions
- MMORPG
- Mood Management
- motivation
- new media
- Philosophy
- play
- psychology
- reality
- Research
- sadness
- Science
- Self
- self-efficacy
- serious gaming
- solarpunk
- talig
- Tech
- Tessel
- VR
- Wetenschap
- women
- workshop
Category Archives: Games
Riftris
Riftris ~* (noun) brandname A Tetris version developed by us for the VR-headset Oculus Rift, which divides the gameplay between both lenses in order to train stereoscopic viewing in people with no natural depth perception. People with normal depth perception … Continue reading
VR and games as therapeutic tools
Before the break of summer I attended “Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders“ of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and … Continue reading
Posted in Games, Research
Tagged Game, Mood Management, new media, psychology, Research, Science, serious gaming
Leave a comment
Stretching It
Stretching It is a mini-art-game connecting players in Venezia/Amsterdam by stretching towards each other. By physically interacting, people can digitally connect themselves over distant physical locations. Played and shown in Amsterdam and Venezia during La Biennale 2013. Artists: Priscilla Haring … Continue reading
Posted in Art, Games
Leave a comment
Gamifeye: Are you present?
Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading
Alternate Reality Gaming – Examples
The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading
Alternate Reality Gaming – Ingredients
Any ARG has several key ingredients such as a puppet master a rabbit hole a curtain TING rhetoric A puppet master is the person controlling the game, giving out clues and keeping an eye on plot development. The starting point … Continue reading