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Category Archives: Games
Book club Rules of Play
Who wants a read this book with me? Starting January the 12thRules of Play – Game Design Fundamentals This book has been on my shelf for ages. I have read other works of Salen and Zimmermann (or Katie and Eric) … Continue reading
Three game environments
From the bones and knuckles games in early Egypt to the latest VR immersion, we have long been playing games. Due to ongoing technical development, the level of realness for our make believe environments are changing (Valkenburg & Peter, 2006). … Continue reading
SDT and games
In very broad terms two types of motivations are often distinguished: external or internal aka extrinsic or intrinsic motivation. They are the things you do because of some outside compelling reason like rewards or threats versus things you start doing … Continue reading
Massively Mulitplayer
Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1]. As … Continue reading
Neem serious games ook echt serieus
Met Marjolein van Trigt sprak ik voor Binnenlands Bestuur over het gebruik van serious games door gemeentes en een aantal voorbeelden. “Een serious game kan een effectief middel zijn om bijvoorbeeld bewustwording te creëren over cyberdreiging of zwerfafval. Het laten ontwikkelen van … Continue reading
Posted in Games
Tagged Game, Research, serious gaming
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Bloom’s taxonomy and psychotherapeutic games
Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading
Posted in Games, Research
Tagged Game, psychology
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