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Category Archives: Games
Seminar Spelenderwijs 24/03
dinsdag 24 maart | 10:00 – 17:00 uur | Amsterdam Wilt u uw onderwijs verbeteren met game-based-learning?Denkt u na over hoe u speelsheid kunt inzetten in design?Onderdeel van een game studio?Staat u op het punt om iets te gamificeren? Dit … Continue reading
Posted in Games, Research
Tagged Game, game-based learning, Gamification, play, playful design, psychology, Research, serious gaming, workshop
Comments Off on Seminar Spelenderwijs 24/03
Loosen up
My Game Frame workshop is intended to loosen up a few things. To create a looser approach to a (difficult) subject. To loosen up the interactions and relationships between people that work together. To loosen ourselves from our usual thinking … Continue reading
Book club Rules of Play
Who wants a read this book with me? Starting January the 12thRules of Play – Game Design Fundamentals This book has been on my shelf for ages. I have read other works of Salen and Zimmermann (or Katie and Eric) … Continue reading
Three game environments
From the bones and knuckles games in early Egypt to the latest VR immersion, we have long been playing games. Due to ongoing technical development, the level of realness for our make believe environments are changing (Valkenburg & Peter, 2006). … Continue reading
SDT and games
In very broad terms two types of motivations are often distinguished: external or internal aka extrinsic or intrinsic motivation. They are the things you do because of some outside compelling reason like rewards or threats versus things you start doing … Continue reading
Massively Mulitplayer
Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1]. As … Continue reading