Category Archives: Games

SDT and games

In very broad terms two types of motivations are often distinguished: external or internal aka extrinsic or intrinsic motivation. They are the things you do because of some outside compelling reason like rewards or threats versus things you start doing … Continue reading

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Massively Mulitplayer

Massively Multiplayer refers to the vast amount of people that are simultaneously involved in this gaming genre. Online refers to the place where the game environment and all its players reside. MMOs exist “on and over the internet” [1].  As … Continue reading

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Neem serious games ook echt serieus

Met Marjolein van Trigt sprak ik voor Binnenlands Bestuur over het gebruik van serious games door gemeentes en een aantal voorbeelden. “Een serious game kan een effectief middel zijn om bijvoorbeeld bewustwording te creëren over cyberdreiging of zwerfafval. Het laten ontwikkelen van … Continue reading

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Bloom’s taxonomy and psychotherapeutic games

Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading

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Games for Health

Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading

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Before the paper Effect of a Health Game Prompt

There are two stories here. One is the story of the content of the paper and this is pretty straight forward. It started reading a paper and wondering about something: “…reading the work of Brooks, it seemed to me that … Continue reading

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