-
- Loading Mastodon feed...
Cloud
- advice
- Amsterdam
- ARG
- Art
- climate
- design
- development
- education
- engineering
- entertainment
- escapism
- eten
- Game
- game-based learning
- games for health
- Gamification
- HEALTH
- hedonism
- Island
- learning
- leisure
- Love
- metacogniton
- Meta Emotions
- Mood Management
- motivation
- new media
- Philosophy
- play
- psychology
- reality
- Research
- sadness
- Science
- Self
- self-efficacy
- serious gaming
- solarpunk
- talig
- Tech
- Tessel
- VR
- Wetenschap
- women
- workshop
Author Archives: Priscilla
Greater self-efficacy
Self-efficacy is a persons’ belief in their capability to perform any task. When looking at self-efficacy we are not so much loooking at how correct this assesment is, but rather we are interested in the belief of the person. … Continue reading
Humourous
Different theories on humour Aggression, incongruity, and arousal-safety are the three explanatory mechanisms that most humour theories rely on. When a joke attacks an individual or group, this is considered an aggression based joke. These kind of jokes usually contain … Continue reading
Posted in Research
Tagged entertainment, humour, laugh, psychology, Research, Science, Self, serious gaming
Comments Off on Humourous
Exergames
Another interesting distinction in game genres or game types is that of Exergames. Broadly speaking ‘exergames’ are all games that are controlled by bodily movement. Think of a game of virtual tennis, bowling or raft racing (Wii) and games like … Continue reading
DEAL WITH IT / Serenity
One of the things out there that can give us more insight into coping by breaking a few things down is the structure of Primary and Secondary Appraisal (Chesney, Neilands, Chambers, Taylor, & Folkman, 2006). These are the two connected … Continue reading
Posted in Research
Tagged advice, psychology, Research, Self
Comments Off on DEAL WITH IT / Serenity
Rehabilitation thinking for games in health
Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading
Keep your arousal high
We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading