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Author Archives: Priscilla
Tech To Do Better: Supportive Technology for a New You
Technology that counts the steps you take, measures your heartbeat, or beeps when you’ve sat down for too long. Is this supportive technology really helping us? Feedback Health-trackers like the Fitbit, Garmin fitness watch, Oura ring, and certain features on your … Continue reading
Posted in Writings
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Ethics in Electronics: A Fair Phone, Not Just Smart
A Fairphone is a smartphone that is fair to all the workers involved, to the people who use it, and to the planet that it is made on. They have just released the fourth incarnation of their smartphone (globally available except … Continue reading
Posted in Writings
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The European Green Deal: Climate Neutral by 2050?
The European Green Deal is the European Union’s (EU) manifest to become a climate neutral continent in 2050 and to produce 55% less greenhouse gases in 2030 (compared to 1990) as a midway marker. This goal has been written into a European … Continue reading
Bloom’s taxonomy and psychotherapeutic games
Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading
Posted in Games, Research
Tagged Game, psychology
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Flourishing
The concept flourishing is based on optimal human functioning. It incorporates several constructs from the field of positive psychology. In contrast to the commonly used hedonic approach of subjective well-being, flourishing is based on the eudaimonic approach of psychological well-being … Continue reading
Games for Health
Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading
Posted in Games, Research
Tagged games for health, psychology, Research, serious gaming
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