Author Archives: Priscilla

VR and games as therapeutic tools

Before the break of summer I attended “Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders“ of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and … Continue reading

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Stretching It

Stretching It is a mini-art-game connecting players in Venezia/Amsterdam by stretching towards each other. By physically interacting, people can digitally connect themselves over distant physical locations. Played and shown in Amsterdam and Venezia during La Biennale 2013. Artists: Priscilla Haring … Continue reading

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8uur overwerken – FairWork

Op 22 maart hebben we heerlijk 8 uur overgewerkt in eetlokaal Moes. Van 18:00 tot 02:00 uur zijn we in vijf teams aan de haal gegaan met communicatieve vragen van vijf goede doelen. Ons team zette zich in voor Fairwork … Continue reading

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VU mini-symposium Measuring Causal Relations

There were several speakers that all had new and elegant solutions to the problem of trying to establish causality in their field. The one that most appealed to me was the story of professor Olivers. Possibly because as a Cognitive … Continue reading

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Gamifeye: Are you present?

Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading

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Alternate Reality Gaming – Examples

The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading

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