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Author Archives: Priscilla
This Is Not Rocket Science – Liftoff
Tonight we will start Twittering like crazy to get the engines going. The stars are out over Amsterdam, spring is in the air and it is a good day for a launch! On This Is Not Rocket Science you can … Continue reading
Verandering in realiteit door Alternate Reality Gaming – een onderzoek
Wat is โspelenโ en hoe verhoudt het zich tot de rest van ons leven en onze realiteit? Huizinga (1938) en Caillios (1957) waren de eersten die uitgebreid nadachten over een geschikte definitie. Spel is afgebakend als een activiteit die vrij … Continue reading
Posted in Games, Research
Tagged ARG, entertainment, Game, new media, play, psychology, serious gaming, Wetenschap
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3 things a day
There are many methods and little tricks to help you to improve yourself and your experience of life. One of the basic things that we know and might use to our advantage, is that our experience of life is highly … Continue reading
Ruilen met Robinson – Kunst van Waarde
Het symposium De Kunst van Waarde komt voort uit โ reflecteert op โ en vind plaats middenin Ruilen met Robinson. Deze kunstzinnige ruilmanifestatie biedt een uitstekende locatie voor een symposium over waardebepaling. De kunst van Waarde 28 augustus 2013 – … Continue reading
Riftris
Riftris ~* (noun) brandname A Tetris version developed by us for the VR-headset Oculus Rift, which divides the gameplay between both lenses in order to train stereoscopic viewing in people with no natural depth perception. People with normal depth perception … Continue reading
VR and games as therapeutic tools
Before the break of summer I attended “Virtual reality and serious gaming for the prevention and treatment of psychological and behavioral disorders“ of the EMGO+ E-HealthExcellence network at the VU University. Some of the first clinical trials being run with VR/AR and … Continue reading
Posted in Games, Research
Tagged Game, Mood Management, new media, psychology, Research, Science, serious gaming
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