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Author Archives: Priscilla
VU mini-symposium Measuring Causal Relations
There were several speakers that all had new and elegant solutions to the problem of trying to establish causality in their field. The one that most appealed to me was the story of professor Olivers. Possibly because as a Cognitive … Continue reading
Posted in Research
Tagged advice, education, Philosophy, psychology, Science, Wetenschap
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Gamifeye: Are you present?
Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading
Alternate Reality Gaming – Examples
The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading
Alternate Reality Gaming – Ingredients
Any ARG has several key ingredients such as a puppet master a rabbit hole a curtain TING rhetoric A puppet master is the person controlling the game, giving out clues and keeping an eye on plot development. The starting point … Continue reading
Introducing Alternate Reality Gaming
In 2008 I first came across Alternate Reality Gaming (ARG) in an episode of the popular TV-show Numb3rs and I was intrigued. It was a form of gaming that apparently did not stop when it encountered physical reality but made … Continue reading
Roting for change
The foundation of our educational system is the repetition of factual knowledge. Classrooms are filled with the chanting of multiplication. Useful and necessary one might think, but is it? What we need to know is not that “three times four … Continue reading