My Game Frame workshop is intended to loosen up a few things. To create a looser approach to a (difficult) subject. To loosen up the interactions and relationships between people that work together. To loosen ourselves from our usual thinking and positions. To let it flow.

We can do this by smashing the button of our playfulness. Where we might allow ourselves to think and do the opposite of what we should do, to giggle and be the bad actor and to try and beat the system we usually work in. Or we can dive into and investigate the smallest interactions that we would otherwise ignore. We might allow chance where we usually attempt to apply control. We can just see what happens.
First we define a universe to play with and define the players and pieces in it. Then we can shuffle them about until it strikes a chord that pleases us. A hint of something that is interesting to explore further. We try to catch this into a rule-based-system. By doing this we may find interactions that are governed by rules that look like our actual interactions or show up our real rules by breaking them. We can see our universe from a players’ point of view and experience our (lack of) actionable options.
Doing all of this is a creative undertaking. During the day we can take up various roles in the group. As game designing is likely an unfamiliar process to everyone involved, we can interact with new sides of each other and ourselves. This is a playful day to get to know each other in a different context.

A Game Frame day is not about the resulting game. Although it will be playable, your game will most likely not be finished nor will it be a Great Game. That is perfectly fine as the game itself is not the point. We can let go of that too and instead focus what the process brings us.
So come and build yourselves a game with me. About any topic that has relevance to you and your people and to have a good day together.
Please e-mail me with all your questions and bookings or find me on Mastodon
Workshop Spelkader Nederlands